Key Difference’s between Augmented Reality and Virtual Reality


Augmented reality (AR) and virtual reality (VR) are often mentioned at the same time; This may make sense, for example, measuring the market for these related capabilities.

Virtual reality (VR) has been the “next big thing” for years, but it is finally the time as a way to generate images, sounds and other realistic sensations that place it at the heart of an impressive fantasy world. Augmented reality (AR), which adds virtual things to your real-world environment, contributes to this, and both technologies should become a large part of our future.

Virtual Reality (VR): A completely immersive experience in which the user leaves the real world environment behind to enter a fully digital environment through VR headsets.

Virtual Reality | Trend Greats
Virtual Reality

Augmented Reality (AR): An experience in which virtual objects are installed in the real environment through smartphones, tablets, screens or AR glasses.

Augmented Reality | Trend Greats
Augmented Reality

Mixed Reality (MR): A step beyond augmented reality where you can interact with virtual objects located in the real world and respond to them as if they were real objects.

Mixed Reality | Trend Greats
Mixed Reality

How do they all work Together?

Now that you know the differences, it’s time to understand how these techniques work together. These fields advance in different steps, but everyone can start each other in terms of pushing the boundaries.

For example, positive feedback, the vibration of the Wii remote when it hits a red shell in Mario Kart, is a technical increase. However, it is implemented in virtual reality experiences to make the interaction more realistic than ever. We can expect these concepts to continue to develop independently and multifunctionally in the future.

AR vs VR in the Future

Over the next three to five years, the AR and VR application will continue in different ways. “They serve different purposes and make different valuable suggestions,” says Laroy. However, Emrich points out that if wearables become more frequent in the organization, these capabilities may converge over time.

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